Hey fam! After having found awesome artists here for my last projects, I shall once again give it a shot to find a great artist here for my current endeavour: Building a great World Map / Level Select Map with a tileset. I will attach a few images to show you what I'm looking for: * The Super Mario World Map Remake - Style…
Guys, I've been using Maya 2017 for a while and have always used a simple MEL script that moved my object to the origin, froze transform and then launch export selected so that I could export it to engine, but here at work I'm using Maya LT 2018 and for some reason export selected doesn't work. I can't find any…
hey there, I'm back again with another problem I'm having which I cannot find an answer for on the Internet so I need your help again.. I'm trying to create a little script to help me creating simple symetrical objects by creating a mirrored base object. But I'm stuck on not being able to select certain edges to do…
I think its ctrl+w to weld selected, you might need to toggle on/off the keyboard shortcut override if it doesn't seem to be working. Also if your verts are far apart in the UW space (forward/back) you would need to either scale them flat (in UW space) so they are closer or increase the weld threshold. Click "options" in…
It is quite irritating as I don't want to move accidentally objects or sub objects when I want only select them The problem arise that even when I have the selection tool when I swap to another , extend or step build, as soon I leave the mode pressing the same button or the Q button instead selection it becomes move. Quite…
Hey all, So I'm loving the snap settings in Max 2011 now that I've gotten used to them. Very handy to be able to snap to grid or verts etc. One thing I don't know how to do, nor if its possible is to snap a whole selection to the specified setting. For example, if I'm using snap to grid, is it possible to select a whole…
All, I have converted a displaced sphere to geometry (it's a globe with raised continents). I now wish to select and delete the "ocean" part. I have tried a Boolean subtraction with a smaller sphere with no success. In fact I've been trying every mesh rebuild, history delete, whatever to make this Boolean happen. So now I…
Hi. I've been working with the UDK lately found a thread that told me how to change my grid in Maya to match the UDK grid. This went great and now its a lot easier to throw together modular environments in Maya. My problem is that I had to increase my max and min clip distance in each of the view ports to compensate for…
I just recently discover a possible route, by using channelBox -edit -select InsertAttributeHere mainChannelBox; just replace the InsertAttributeHere with your attribute name. One thing to note is that it will select the attributes that are currently visible, so anything hidden or collapsed will not be selected. it might…