Hello I recently joined and would love some feedback on my portfolio. I’ve been working professionally for about 10 years, mainly in industrial/product visualization, but I’m looking to grow and potentially pivot into stronger creative roles. Lately I’ve felt like I may have hit a plateau. I’m trying to honestly assess…
Project: Prospera - a Renaissance-era island logistics city builder (think non combat Anno in pre-industrial Mediterranean) Developer: Velarion Games (solo indie) Engine: Unity URP Type: Freelance / Contract Timeline: ~4–6 weeks after a paid test task (flexible, quality first) Budget: $3,000–$6,000 USD for the full scene,…
@cturbo I understand there's a lot of pressure on everyone as the world seems to be restructuring itself in almost every way. I implore you; try to seek out the best in people when you are reaching out for help. I've had my share of feeling similar to you when I was first learning. It took awhile for me to see how my posts…
The model looks good, but I feel that it's a bit too dark. I'm not sure if it's badly lit or if it's the textures that are too dark. He could probably use some kind of accenting secondary color as well as he looks kind of boring with pretty much just red, brown and dark grey. I'm not very familiar with Warmachine but AFAIK…
What kind of gameplay happens in this game? And is it first-person navigation? Looking at Hello Neighbor, I think you could increase the amount of quirkiness in your assets to give the scene more visual appeal. Your fence is kind of bland, as are the tiles around the pool, and the chairs could use more interesting shapes.…
Cheers poopipe, that's a solid endorsement bears keeping in mind :+1: also similarly if memory serves one of my nephews might've had an 2017 XPen 10S, I believe at the time for primary school, he'd then showed loads of promise as a budding artist. Sadly I've lost touch and do wonder what he's up to now?! hopefully kept up…
Very nice :) this has a solid and clear story beat, and the scene has a
great foundation. As you continue refining it, consider pushing the secondary
storytelling details further. Adding personal items—such as photos, handwritten
notes, or scattered everyday tools—could hint at who lived here and deepen the
narrative.…
Hi everyone, back with another project! This assignment was pushing me out of my comfort zone with it's sci-fi theme, as the genre in general is something I've struggled with before in the past. However, with all I've been learning lately, I've found that I'm starting to dig it just as much as I love fantasy and lush…
Ah, I see. Is on left lowpoly with normal map applied, on the right lowpoly mesh shading? Personally, like to reduce the mesh shading gradients for such objects so that the normal map has less to compensate, keeping its limited bit depth in mind. Whether mesh gradient will actually come through also depends on the final…