I selected both layers in item mode, then right click and used 'Export Selected Layers' - I selected FBX export and 'Just Layers' in the export options popup. My FBX export settings:
Hey everyone, I'm having a problem with my layers. I'm trying to start my low poly model now, but when I try to select a piece the whole gun is selected inside the layer. Any suggestions so i can go back to selecting a single piece. In my highpoly layer everything is working just fine.
Hey guys, i am in need of some help with UDK textures for landscape, i have been looking for a solution to this problem i am having and i came across an old post on landscape layer blend HERE. what is the limit of textures i can have? so far i have plugged 17 different textures and it seems to be running smoothly and…
Hello polycount community, Im getting a rather annoying problem that only seems to occur with my custom built cat rigs - the feet/legs part of my rig glitch/deform very oddly when I apply any motion layer. When using a prebuilt rig this dosnt happen, but when I make one from scratch it pops up. Im fairly new to rigging an…
There is a simple example. I apply a material to the model and then I add a paint layer to this material. I paint something on this layer and see changes in 3DO. Now I delete this new painted layer while I am still in a paint mode. After that 3DO starts to show crazy things - missing metalness or roughness layers. If I…
No. I am trying to make a high rocky wall along a road from a laser scan . The object is too big for unique unwrap or would need gazilion UDIMs . So I am doing it as a mix of more or less uniqu big parts + second tilable "detailed" layer. The first layer is usual baked unique texture from a laser scan. With typical hard…
I face this problem, too. The problem that when you export to photoshop your paint layer converts to 8-bit image and when you import it back to mudbox layer became 8 bit. Mudbox help describe it and suggest to use 16 bit layers but it does not cover photoshop export problem. I was trying to find any plugin that will cause…
Linked below, a pack of useful lil substance painter layer effects graphs i've been putting together. These are all made very simply, in some cases literally just configuring Allegorithmic's stock nodes to run as layer effects. been pimping this over at the Allegorithmic forums, but figured i might as well post here too,…
I'm creating a new layer, making edits. (polypaint mainly) I am happy with the result of the layer, I "bake all"....and the updates combine onto my mesh. Yet when I go to convert in the "texture map" menu - "New from Polypaint" the texture updates, yet the parts that are textured with anything that was baked from the layer…
In an empty scene, there is always a non deletable default layer, that ist invisible in the layer editor (but not in the Outliner). I have the same problem with fbx and max. I think fbx renames the default layer to "effects" Have you tried to remove everything from the layer and rename it to defaultLayer and see what…