Hello polycount community,
Im getting a rather annoying problem that only seems to occur with my custom built cat rigs - the feet/legs part of my rig glitch/deform very oddly when I apply any motion layer. When using a prebuilt rig this dosnt happen, but when I make one from scratch it pops up. Im fairly new to rigging an using cat but I followed two different tutorial series to the letter and this is still happening.
Heres some pics to illustrate my problem
How it looks before animation layer is enabled


How it looks after an absolute layer is enabled :poly134:

How it looks with catmotion layer enabled :poly127:


Replies
This is just the tip of the iceberg of what we hit when we started using it. There weren't any work arounds for this stuff, there wasn't anything we did that we shouldn't have done to the rigs and all of it was waiting to be fixed by autodesk just so it would preform as expected, which we couldn't wait for, that was 2 years ago and most of it is still broken.
Our work around was to get the hell away from CAT and start making our own rigs.
It's like they don't have anyone to production test it and they completely ignore anyone who actually uses it. Its neat for messing around but way too unstable to actually relay on.
So my CAT experience leads me to say, run RUN away from CAT.