I'm creating a new layer, making edits. (polypaint mainly) I am happy with the result of the layer, I "bake all"....and the updates combine onto my mesh. Yet when I go to convert in the "texture map" menu - "New from Polypaint" the texture updates, yet the parts that are textured with anything that was baked from the layer appears to be severely aliased. (edges are rough and not smooth). Would anyone know why that would be?
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Set the size you want for your final map. For 2048 by 2048, follow the steps below: