Hey so I see that this is possible in nDO2 by ticking a box, but how do I keep Photoshop from doing this, for example I have applied bevel/emboss to a brick pattern, but at the edges of my texture it creates a seam. Is there any way around this?
Hi! I'm applying for the Game Art program at a game development university in Sweden and I need some help putting together a portfolio as well as writing a personal letter. In your portfolio you're only allowed to include 5 files that can be everything from 3D renders to studies to finished illustrations. I only do 2D art,…
what is the proper way to apply an AO map for the render to texture roll out?... i've made sure my renderer was on mental ray, but there are a few MR settings and i dont know if i'm using the correct one, but the result i get every time is black poly clusters... I took the map into photoshop to see if i should just invert…
Hi I had a quick check at this competition and noticed that some places in the US and Canada can not apply? I am not up on the rules, politics and regulations that go on in the US/Canada so can someone explain why this is the case? I am just interested that's all. "Residents of North Dakota, Vermont, Connecticut, Maryland,…
I can create the material but once I apply it to an object it crashes. Latest nvidia drivers. My card is a 4600. DirectX 9.0c 3DS Max6 sp1 I've been trying to use Ben Cloward's normal map shaders and his tutorials. Anyone know what the problem is?
Sorry if this is the wrong section, first post here. I'm trying to create these curved bits, and then apply the materials? How do they get perfect degree turns and square textures on top of that? And how would I go about doing this in the unreal engine? I was thinking some sort of paths, and then the 'stone textures' on…
I recently left my first job (1 and a half year) out of school due to the insane hours. Ever since we transitioned to a WFH set up we had constant mandatory OTs almost everyday and at least 2 mandatory weekend work per month. It felt terrible not feeling at ease in your own home. I’m currently working on my portfolio while…
I've been baking all of my maps with Toolbag 3, and the results are really outstanding. BUT! When I do my baking with a pair of OBJs (high & low poly), and then apply the resulting normal map to an FBX, I get weirdness around the seams... always the goddamn seams. OBJ FBX Any solutions?
Hi all My name is Jason
Theaker and I'm reaching out from the Animation Program at the University
of Bradford. I'm conducting research to understand why students choose specific
programs and universities and what factors are important to them. Could I ask for your help? I've created a questionnaire to
gather students'…
Subdivision sketch: Basic stocks. A quick visual overview of modeling simple furniture that has compound curves. Block out. Start by defining the basic volume and proportions then develop the primary shapes and surface profiles. Rely on tools and subdivision smoothing to generate the final curved surface whenever possible.…