Hi I'm having a problem with a texture for a character/creature I'm working on. Somewhere along the way, I think I've screwed up the padding. I've exported out various parts of my texture from Substance Painter - mostly masks - in order to sort of collapse layers down to reduce the file size as it was getting too big and…
Hello, we are developing our 1h free demo for our game. We are a team of passionate hobbyists who want to give life to this project. We work hard to slowly build this project on our free time. This is not a paid position as we do not possess a budget at the moment. Im gonna leave this post active as its always nice to…
yoshtov I can't thank you enough! had this exact problem on a couple of my scenes recently and after countless hours of looking for fixes thought redoing them from scratch was the only way to fix it. You saved me from many hours of pointless work. And I created this account on this forum just to express my gratefulness for…
Wanted some nice prop work for my portfolio, so I had a go at this. I'm sorry I don't have progress pics, I kinda just knocked it out in a productive haze. For a lot of the little details, I experimented with a transferred-normals decal-ish approach that Christopher3D recently featured on his channel, I have to say it…
We had a bit of a forum outage yesterday, but it should be all fixed now. Let us know if you have any troubles. Higher Logic Vanilla, who writes the code our forum is running on, deployed an update yesterday which had a temporary database failure. So you may have seen an error page. Anyhow, it should be all fixed now. <3
Shit. You had some of the best lowpoly hands. Was trying to find those, but all the old pics are gone. /shrug We now host pics, so I guess that helps. Hmm. Great to see you nonetheless. Welcome back.
Thanks very much guys ( @kanga and @Ashervisalis ).You were actually right,I've rushed the supporting props and you can obviously tell that in the final image.I'm starting to learn Designer so this gave me a good opportunity to create a wood material.Also added refraction,looks good in Marmoset but for the life of me I…
Well, it's finally done. First project on my portfolio and a whole chapter of my life concluded. I'll take a break for a bit, then start running through tutorials. For the next project I'm going to aim much higher in quality standards and smaller in scope, this scene had way too many different assets.…