Does anyone know how to get unity animation clips to update when the fbx imports? First import they all get setup but then when I start changing or adding more animations they stop updating and I have to do it manually.
We're having this weird issue with the pivot points of the bones going all out of whack with a rig and we're really not sure why. The odd thing is, it looks fine in the engine but it's all crazy in max. the scaling and size of the bones are fine...it's just the pivot points. We've tried 'merge animation', Save/Load…
** Please make sure that you can make model in anime style ** because If not it will waste time not one but both of us Now we make a PC game and Life+Farming simulation game. Harvest Moon and Rune Factory , the game will be quite big.Now our 3d artist she is very busy so i'm must find more 3d artist to help her make…
Nope! I didn't fix it animation is working properly in preview section of Unity as well but not in game. When I use the animation itself (I just put the prefeb to the scene then I create a animation tree for it ) it works but when I use it in my character which has the same model with the animation it doesn't
Hi Polycount, we are looking for two freelancers who can help us delievering superb looking character animations and 2D assets for our game 'Pirates of New Horizons'. General information: We've got approximately 3 man months (which don't necessarily have to be connected) worth of work for each of these two positions. You…
Hi to all! I finish with animation, I would like to create an automotive spot with an original concept. The model is not mine. I'm using Cinemy 4d with an Octane rendering engine.I throw you some shots in 4K, greetings! Link prev 4k images: https://i.imgur.com/WoAT3yA.jpg https://i.imgur.com/c39oDyL.jpg…
Hi guys! I am experienced 3D character artist, looking for payed work on freelance basis. Portfolio - http://eof.cgsociety.org/gallery/ http://picasaweb.google.com/eugene.fokin/Eof?feat=directlink Skills: -Modeling and rigging low-poly game characters(with high quality normal maps), human and animal -UVing and texturing…
I'm having an odd problem with the animation keys in 3ds max. Whenever I move or rotate a joint with auto-key turned on, the key I get will not be placed on my current frame, instead it will offset itself 3-4 frames forward. Obviously I have hit a magic button somewhere on this specific scene, as I am not having this issue…
Good day, folks! I am a member of Hourai Teahouse, a doujin video game development group. We are currently in the process of a very ambitious project, a Super Smash Bros. game using characters from Touhou Project. Progress is going slowly but surely and we are in need of a bit more help. That is where you folks come in!…