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3DS Max: Weird animation key offset problem!

polycounter lvl 10
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chrilley polycounter lvl 10
I'm having an odd problem with the animation keys in 3ds max.

Whenever I move or rotate a joint with auto-key turned on, the key I get will not be placed on my current frame, instead it will offset itself 3-4 frames forward. Obviously I have hit a magic button somewhere on this specific scene, as I am not having this issue on my other animations.

Anyone got a clue on this?

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