I have looked into some of the job openings for multiple studios and most of them offer 3DS Max. While I can use both Maya and Max I really prefer using Maya. Is it possible to get into Maya or most of the game industry is into Max for modelling? I am pretty much confused and torn between these two programs and I dont know…
Hey guys, I just discovered this tool , pixaflux, and I'd like to know your opinion about it, can it be considered as an alternative for the substance suite, or close to them, what also it can do if yes?
Is there a method for this? In zbrush one can easily project 3d details from mesh to mesh, which tends to be very useful when in need of retopology, hence I wonder if the same can be done with textures?
As far as I'm aware, most UI elements in Maya can be added in custom UI windows.For example, you can create windows with a scene's viewport ("modelEditor"), blend shape editor ("blendShapeEditor") and the node editor ("nodeEditor"). You can arrange them however you want and as many as you want. But so far I haven't managed…
hey guys, How can I improve on this model ? also, how much poly's is "too much" for a High Poly ? should I import pieces in Zbrush and sculpt some dents and scratches or can this best be done trough a normal map ?
Looking for a 3D sculptor who can make a 3D printable female bust in real-life sizes 1:1. References will be provided from every angle. Budget: 100$ Send me your portfolio here: hello@r3dcreative.com
I made this trash can for a group project last year for the second year of my degree. Feedback would be great. ArtStation Post - https://www.artstation.com/artwork/g3v2E
I'm making assets for a first person simulator game with semi-realistic graphics, the assets are mostly furniture and decorations. Making both high poly and low poly versions of each asset drastically increases the amount of work needed. Furniture often just consists of simple shapes and it seems unnecessary to bake…