The project im currently on is running high in the polycount numbers and with edge faces on the frame rate drops dramatically... I use a combination of "Shaded+Edged Faces" in the view port when modeling. The same number of polys on screen with edge faces off is fine, but when I enable edge faces frame rate drops...anyone…
I took a day to do a sculpt and this is what i got so far, I want to do more with the armor and i am going to put and angry face on him. but i want to know what you guys think, all critiques are welcome. Hope you guys like it :)
Hi, To obtain the material ID from a given face in 3ds max for an editable mesh there is a function called: "getFaceMatID". However, this function often gives me an id that is higher than the amount of materials assigned to the editble mesh. Is this a bug, am i doing it wrong or what? I want to know to which material a…
Hi guys/gals. I'm trying to find out how to find out the number of a specific poly face in 3ds Max. Is such a thing possible? When using the attachment constraint it asks for a face number. It seems the only way to find that face is to scroll through them all using the drop down menu in the control panel. With over 5,000…
Hey, thanks! Yeah, instead of transparency I should have said translucency, as I'm refering to the Blend Mode of the material and the fact that it uses a dither pattern to fake that effect. You can see in the screenshot that the Blend Mode is set to Masked. PrismaticaDev video is a great explanation of why I'm using that…
Hey guys, I'm new here and I've been working on my first ever model of a 3D face in 3DS Max. I was just wondering if you guys have got any tips/pointers to give me some help making it look better? I tried to go for a cloudy with a chance of meatballs kinda style but it ended up being more realistic and creepy.. I'll…
Please help me when i built Advanced face :( ( it had fault // Error: file: C:/AdvancedSkeleton/AdvancedSkeleton5.mel line 23315: More than one object matches name: SmileBulgeConstrainedOffsetCheek_R_R . I make sure NOTHING has the same name , not even in groups. And I also run through the Advanced skeleton symmetry…
I have a question regarding a specific topology situation. It may be obvious for some, but i've never received an "Official" answer, so i might as well ask. Let's say i wanted to model a circle inside a flat face of a videogame prop. To keep the polycount extremely low i then decide to create an 8 sided circle, like this…
Hey all! so I'm making a set of mod tools for a couple of video games as the tools are either non existent or outdated and no longer work on modern systems. I'm starting off with a simple converter for the game's model files that will convert them to Wavefront OBJ and then back again. These are proprietary file formats…
For some reason When I select the curve and points to set the Lip Main face fit placement it creates the curves outside of the main group and creates empty Lip Main groups inside the Face group. I am not sure why I keep running into this issue. I am careful not to undo and everything else seems to be working. Please help?