Hello everyone, I have been using Max for almost a year now and have been able to do most of my trouble shooting through Google, however now I think I have reached the limit of what Google search can do for me. I would like to use this thread to ask general questions about Max that, when answered, will hopefully help other…
Does anyone know how to do this? For Default Scanline Render In Maya it was something like Vector Render... Been a long time since I've done that though. There has to be an equivalent for Max... Right?
i'm just a knob fiddler and don't know much about what happens under the hood, but IME the biggest effect for landscape performance is adjusting the LOD's. The default settings are not balanced IMO, because I found that they could be cranked to much lower resolution while not having a visual impact. You are probably aware…
We are looking for an experienced UI/UX Designer to collaborate on a freelance basis (with potential to turn into more once pre-production ends). The team is currently prototyping a new simulation/management project set in ancient Rome focused around gladiators with gritty visuals. Responsibilities: * Create High-Quality…
Hi, Is there a way in maya to deactivate wirframe on selected object while selecting poly. I'm currently modeling a photo and the wire is asking some information, i don't see what i select. Thanks in advance. Massimo
did a small 3d diorama based on warframe. You can rotate it here: https://www.artstation.com/artwork/J6ywD Initially I had an idea of making few 3D dioramas for Marmoset's web viewer based on my favorite computer games and possible movies\cartoons\anime for 3D viewer specifically, using a simplified style to do it fast and…
Hi! I found Game Jams to be a good opportunity to learn and find new areas of interest/fun. One of my favorite jams is Ludum Dare. Doing compo, you have something like 72 hours something fitting the theme, from scratch. Switching to the Jam category expands timeframe, allows collaboration and use of existing resources. I…
For some reason, by default, the color for UV shells that are pinned in the UV Editor in Maya is bright sky blue with the wireframe also being bright blue. It's extremely hard on the eyes to see this wireframe because it's blue on blue. Anyone know how to change that bright blue color of the pinned UV mesh? I'd even settle…
Hey Guys, just wanted to share some sculpts i did at Digital Extremes for Warframe :) Give it some love on Art Station if you like it: https://www.artstation.com/aljerj/albums/all