Hello, We're a very small indie tabletop game company, looking for 3D modeling artists to participate in the development of an exciting new board game. We're looking for designs for both characters, creatures, and building tiles. The game will be made up a hex grid, the size of each tile up to change according to how much…
Hey all, Im currently in the RnD stages of creating an avatar system at work. But Im very new to it and its a learning experience, to say the least. I have a base as we use to do avatar items for another game in a different engine, but now are working on our own, so we need to recreate tools and all that fun stuff for…
The Ruiner doom3 modification is looking for animators to help create combat related animations for the player model. We are in need of sword attacks, axe attacks, and hand to hand combat animations. Animators can use either 3ds max or maya to create the animations. They may use bipeds or their own custom skeleton and rig…
I want to become a digital sculptor for characters, but I really need to practice and learn anatomy. Ideally, I want to be skilled enough to be able to make ecorche sculpts, and to be able to use brush strokes purposefully and with anatomical accuracy. Questions: 1) Do you mainly learn by doing anatomy studies via…
I have built a character in max 8 (see Female firefighter in p+p for wip).She will be taken into zbrush to create normal map. I downloaded a maxscript Skeleton Rig v1.73 tnat aids in posing model. I want to do a test rig(first time with rigging)so i can make sure it deforms ok. Is it ok to rig character before taking her…
Hi. This is my first challenge here. My idea is to create a scene, like there was a medieval castle, then it was partially ruined by giants (something like Attack on titan :) ), one of them was killed right in the throne room and people made a throne, based on his skull. Other bones were taken away and replaced by stone…
Hmm, the only difference I noticed is that he selected the NURBS curves in the scene in the select menu, while I selected them manually. I did find a solution that worked, though. It's almost like what you suggested, but I used a strip of polygons with rivets attached to edges aligned to each controller in the Y axis…
Hmm okay, thanks for your reply. So would you recommend me to conform my already made low poly and drag parts so it fits in with my high poly for the baking process? Or maybe another way? I could essentially also do this in the sculpting software without subdividing the base mesh by using the 'Grab' tool and using the high…
Interesting topic, There is "LipService w/Lbrush" by Joe Alter for Max and Maya. It allows you to sculpt extra details over your model while animating to get thinks like wrinkles under the chin when character opens mouth wide and muscle definition. Here's a demo of LipService (Maya plugin version i think) [ame="…
I would reset the scale and transform (hierarchy tab reset scale/transform) before Reset Xform. Reset xform does a few undesirable things in addition to doing the two things you need, reset scale, reset transform. The main thing it does, is jack up your local pivot on your model to align to the world, which can be kind of…