Agreeing with Rollin that the character design isn't the problem right now. Go back into your texture and break up the diffuse color with some different hues on the large block of color areas. (pants, boots, shirt etc.) that are largely just one color. I see shadows in there, but most materials aren't simply one flat…
Looks pretty good. The face is nice, has a certain amount of character and doesn't seem generic like a lot of faces can be. The clothes seem a bit boring right now though. No logos or damage on his hoody? Also I'd suggest using a few more polys in the mesh to really pump up the volume here and there, for example around the…
Looks pretty good. On the first image the flat area on the hipoly got some funny stuff going on in the lowpoly. I assume it is supposed to be decoration but it doesn't look like decoration at all. Also that area is way too shiny. I mean I suppoes that's eye level and I wouldn't want my players to have to wears sunglasses…
It would be nice to see the models smoothed hehe :D I wondered the same years ago, and knowing how harsh and abusive can be the ppl on forums (always with sad and horrible answers), i prefered not to say anything to avoid "Fanatics". There aren't perfect programs, so Zbrush is not the exception. We live with its defects ^^…
Cintiq in the lap doesn't work. It's heavy, hot and there is a BIG bundle of wires sticking out the back. Conveniently they leave out the big cord in photo gallery shots. It would also take some tricky leg positioning to find a comfortable position that doesn't block the vents, navigates around the cord, doesn't crush your…
So I'm working on an animation that consists of a pop up book that needs to turn to at least 6 pages. There's plenty of tutorials for animating pages in a book, but the problem I'm having is that a pop up book has to be flat whenever it opens and is set up a lot different from a regular book's spine. I went to the…
1st off I'm using an ATI 9500, so I'm probably encountering problems not associated with with Maya, but the Video Card. Even so, all I want to do is apply a flat painted map to an object. The object is already UV Mapped. Everytime I get a Lambert Material, click on Color-File and select File in 2D Textures I end up with:…
Hi, Im making some decoration for a texture, and I want it to be full substance designer(no Zbrush nor 3rd party software) and I have this shape I'm still buildint the heightmap I want to make it gradient-y (not flat) so the sides marked in red should be the start of the gradient (white), the blue-marked curved side the…
So Ive been looking for a way to improve my characters eyes and fix that dead-eye stare. They are just so fake looking and have GOT to go. Ive been looking for some help and tutorials but they all focus on high poly modeling, never concerned about UV layouts or how to apply any of these techniques for games. I want to try…
Hi guys, I'm a beginner on 3DS max and I've followed a few tutorials on box modelling on digitaltutors.com. However, now that I want to make my own stuff from ground up, I'm getting in a serie of STRANGE problems and I can't find any help on internet. I started to make some sort of submarine, call it the way you want. And…