Hi guys,
I'm a beginner on 3DS max and I've followed a few tutorials on box modelling on digitaltutors.com. However, now that I want to make my own stuff from ground up, I'm getting in a serie of STRANGE problems and I can't find any help on internet.
I started to make some sort of submarine, call it the way you want. And I haven't made weird manipulations. It's only selecting edges, raising them, extruding, simple stuff like that. I did put a mental ray 50% flat grey material with no reflectivity etc.
And I don't know why, there are faces that are flat and when I make a quick render, they appear round or smoothed. When you look at the mesh, there's a sharp angle! What the hell is wrong?
Here's what I mean: anyone has an idea?
Replies
I saw something in a tab and there were small squares with numbers inside.
Is that what you mean?
How to get rid of this issue?
Another question: how did that happen since i didn't use any smoothing modifier?
Thanks!
I'm in the process of modelling a huge giant submarine, mainly for purpose training but i told myself it could be used in a film. And at this point, i realized that smoothing - and more precisely, smoothing level - is really tightly bound to the function of the model: will it be seen from short, middle or long distance? I don't know and I'm consequently realizing that the more detailed the better, except in terms of rendering time optimization.
I'm sure it's nothing new for you all, but as i mentionned in my first post, I'm a 3ds beginner and sharing my "discoveries" could help shorten the learning curve of those who will come after me.
Thanks for your help guys! Have a nice day!
Thanks for all guys! Have a nice hipoly day!