Well, I've been working with nurbs for about a decade, as industrial designer, and it has been quite shocking to me doing the same stuff with poly modeling. The problem with your example is that you got a spline only. In Rhinocers, you got a command called "Patch" that fills a nurbs curve perimeter with a surface. It can…
Looking so much better, yea! Crits: - It doesn't look like you implemented SF's modularity idea yet. You really need to get that working before anything else. - The Tiny balcony on the 3rd floor looks to be too tiny for a person to stand on, If you expanded over to cover the next arch way, that might work better. It looks…
Depends on the subject matter. Did you have a specific object in mind? Also depends on the rendering engine. For example, intersecting meshes can cause problems with baking light maps. They can also cause depth sorting or aliasing artifacts. An example and info:…
I googled this, and all I found is an old script that wasn't updated for a while and doesn't work on newer versions of maya. Basically, what I want is to take this piece, for example: And evenly distribute vertices along the edge. This is just an example to show what I mean. I'll later export this one in zbrush and convert…
Hello there im an beginner dev im using blender atm. May i ask for lowpoly model? Im planning on using handpainted style for my first indie game. May i ask how do you make the eyes blink or move on the characters? Like in suikoden 3 or tales of symphonia or wild arms 3 rpgs. May i ask do i draw directly on the model or do…
Not to re-bump this BUT i had an idea i thought people should at least read:(consider) How about we, Wildly attempt something possibly amazing? 1st ever challenge that becomes a "indie" game under the title of the challenge? Having all aspects of "development", be the dev of the game? which will fuel the forums again, make…
If i create a for example a cylinder and want to change its parameters from channel box by dragging in view with middle mouse or in channel box with left mouse the values are capped really low. For example for cylinder the max radius and height is 100 and all subdivision values are capped to 50. Is there a settings or…
here's a question about mocap data and biped, I've never used any mocap data before but I've got some and I'd like to try it out. The example provided with the package has a very complex rig, mainly with twist links in the rig, how important is it to retain the exact same rig from the example to my own work? Do I have to…
Hi! I'm trying to create a material that does a quick shine/glow now and then so the item that has the material gets the players attention. I have tried to find an example of what I'm trying to achieve, it's a classic trick used to get the players attention. I would really like to know how i can set up a material to…
It's not about any specific map. It's just about having a pattern or texture with enough contrast so it lets you see what would end up being individual pixels in your target resolution. For example, a checker map is procedural, but if you tile one checker pair 1024 times, the indidivual squares will be equivalent to 1…