Welcome. Along with what MoP has suggested, If it's for an in game character, I tend to 'imagine' a light source very much like she has. Which is somewhat above and in front of the face, with soft edge shadows. Once you've figured out where the light source is, you can paint in subtle form such as cheekbones etc. I aspire…
Thanks for the comparison images, guys. That's really helpful - and cool looking models too! Adding a check box to choose which way the channels should go is very easy. Yes, I will add that to all my shaders. It's a handy feature - especially for a shader that's being used by several different companies. Solving the sharp…
aye, neat just sharing a link to some lighting that i feel could be added here, it seems you might be going in this direction so anything that softens all of this "rendering scene", would probably go along way. https://www.artstation.com/artwork/xlY6m hope it helps that is it for my input.
I think your on the right path with the lighitng, but I agree it's too dark in spots. I'd turn up your lights a hair as well as your ambient light. I wouldn't worry about a window or any other light source, you got it right, any more light sources are going to be too much, you just need to spend more time tuning what you…
I was wondering how I can make these textures look more realistic. I’m not done painting this but figured I’d come on here and
get some advice. I am in Substance painter right now using a neutral lighting
set up… I eventually plan on bringing this in Unreal and giving it a warm sun lit lighting
through the window.
Hey Polycount Peeps I´m pretty new here so I´ll start by introducing myself with my latest work, I´m a Digital FIlm Design Student ~ 4th Semester from Germany. I started working on this project a couple of weeks ago, our task was to model, texture and light a streetscene in day and night with vray. Since i always wanted to…
Greetings! We are developing a premium browser-based 3D configurator for fiberglass swimming pools and are looking for an experienced realtime technical artist / game-ready asset specialist to assist with optimization, retopology, material conversion, and realtime rendering workflows. We need someone who specializes in…
Low-poly 3D model of the C-More red dot sight. The model was made in blender and textured in substance painter. Marmoset toolbag 4 was used to render the turntable. CGTrader: https://www.cgtrader.com/products/barska-red-dot-sight Sketchfab:…
No crit yet so I figured I'd get the ball rolling. 1. Your material definition isn't quite there yet. Check out stickgunner (https://www.flickr.com/photos/stickgunner/). Study all of his weapon photos. Everything that is worn metal is flat right now when there should be some spec highlights popping in some places. 2. I see…
How is light getting into that cabinet? If you look at the shelves, you can see a strong sense of light bouncing off of it, but it seems to be different to the scene itself. I like the left side a lot because you have that strong sense of contrast, while on the right side, you kinda lose it. You should rough up the…