Hey I'm currently doing the high to low poly workflow in Substance painter and I'm wondering how to fix the tileable UVS baking visibly like this, thanks.
Hey Fink, good to see you posting in here, man! A few comments on your character: It's a good base, but now it's time to clean up the mesh and and re-distrubute the polygons in areas that need them and remove them from areas that don't. - Firstly... Triangles ARE okay. Don't be scared of them. Looking at your mesh, I can…
No-no, I'm not talking specifically about a cylinder with many sides. Even a five-sided cylinder in lowpoly vs. turbosmoothed geometry having hundreds of sides in highpoly should yield a completely empty bake, if I'm understanding averaged normals correctly. That five-sided lowpoly cylinder already has the shading of a…
Hello! I had one of these a few months ago and found it very helpful, I'd love to get another critique, as harsh as anyone cares to be! http://www.heatherbea.com/ is my website. Any feedback is most appreciated!
atomicguppy -- really good progress so far. Glad you jumped in! Right now the proportions are pretty far off of the concept and she is looking a little bit like a dwarf. The dwarfism may be due to her width in the side view being larger than the front view (I had the same issue). I would drop down a few sub-d levels and…
just here for now, beeing active @ flashkit.com (flash stuff) as well but this kind of topic might be less interesting there even in the sub forum of 3d, applications and alike. Only the game development section rocks (most of it 2d game stuff though). Perhaps some other 3d forums,- that might be an option I want to use…
Hey everyone :) Started chipping away at this amazing concept by Icarus Hall (https://www.artstation.com/artwork/X9dga). Anatomy is still wip so would love some crit. Attempting to do her clothes in Marvelous atm.
By the way, on a technical note : would you mind explaining your process regarding the addition of details on top of the MD simed pieces ? For instance, what was your strategy for seamlessly integrating the zipper as well as the seams/bump seen on the fabric on each side of it ?
Your sizes for the interior of the tank look kinda off, though that's probably a side effect of the massive differences in perspective between your renders and the reference. Everything just looks way too roomy. Other than that, everything looks absolutely smashing.