I feel like im at a stage where my 3D skill is good enough to work on games, but my knowledge of the workflow is limited. I cant even count the times ive started projects, or even finished doing something, but couldn't figure out how exactly to get it into a game or engine. There are lots of tutorials out there, i know,…
Hey everyone, I could use some tips and tricks on lighting, fog and shadows. I started this yesterday. Followed a tutorial by Quixel using materials and textures from the Quixel Bridge and used Speedtree to make the tree's. I also used some animated and non-animated Deer (Stag and doe) from the UE4 market place. (They are…
So it took a bit longer than I wanted, but I was able to finalise my design for this guy. Big round upper boddy, silly stubby legs and covered in mud. Now with the design locked down I start modelling. Started with a base mesh in maya made up of various shapes to get the form so I wouldnt have to mess around in Zbrush and…
Yo Santa believers, I was hoping to create a base in this thread for discussion revolving around the process / techniques you've come across and have used that best maintain a clean and orderly Photoshop file. I'm looking to learn more about different approaches that might be out there. More directly, what organizational…
Figure I will start one of these so as not to spam the general workshop thread. Hopefully this will also keep me at workshoping. I may be posting more concepts than I actually decide to do models for, so if you see one that you want to colab on just send me a message :poly121:. SUBMITTED First item I have submitted so far.…
Ok so I'm having a weird issue with Skin in 3ds Max. I have to create a character rig for the UT3 Ironguard for an assignment. However I've hit a snag when trying to skin. When I add bones to the mesh, they are weighted at 100% to every vertex in the mesh. Weights cannot be modified using the weight table weight paints or…
Hi guys I have made pong in UDK using Kismet. The game itself works but what I'm aiming to do is have it play across multiple screens using UDK's LAN multiplayer. The problem I am having is that the ball and paddle are only visible on the host machine which is only one of the three screens it plays across. On the other…
Saw this great article about using the RAM that windows XP can't. By nature, the 32 bit OS is limited to ~2.5GB of RAM, so if you have 4GB (or more than 2.5) installed, it's not being used. RAMShop allows you to allocate that unused RAM as a RAM disk and let photoshop use it as the swap disk. Much faster than traditional…
Well as ist getting mighty close to GDC i have been hard at work getting new content up onto my website. The most recent add is the rerenderings of my Sea outpost /oilrig. The knight is now added too along with a new way of sorting my works. Anyway, i'd love it if you could take a look at my site and give me some ideas of…
Hello peeps, im transitioning to Maya and having a bit of problems. What i want to achieve is to be able to switch between hotkey layouts on the fly according to my needs, if i model (i prefer to have ALL functions on keyboard, i hate pressing UI buttons) i want all my keyboard to be rigged for work as a piano, if i…