Hello everyone, I'm working on a games project at Uni called 'Cradle'. It's a first person survival horror, based on puzzle solving skills and stealth. Because of the short time span I'm working with for this game (not to mention I'm a one man team) I'm aiming to release a demo of the game by November. So I've decided to…
Hello people, decided i will post this just to get some critique from you guys before i do the finishing touches. Right now its pretty plain and simple, havent completed the diffuse, have some dirt,decals and other tear to add and a specular is missing, but im gonna fix it by tomorrow(2:00am here in Sweden now!) Then I`m…
The mountain fortress had been breached Cables hissed and popped as they detached from armor sockets. The small stasis room glowed orange as her nano-shield activated. Camera images and sensor reports streamed across her visor. PROJECT: Leona activated. Eclipse Shield defense systems all green. Leona stalks down the halls…
Hi everyone, I'm working on a table model for the current Polycount environment art challenge. Using Tri-Planar projection with certain (but not all) textures creates black normal artifacts on one part of the mesh. I have tried everything I can think of to fix it. I thought it could be an issue with non-manifold geometry,…
Graduated from Game Art & Design program at VanArts in 2007. I am available for a full time position, freelance work or a Game Student project. If someone needs an Environment Artist for a possible mod or actual game they're working on, I'm interested. You can find out more about me and my work from the links below. Here…
Full-time Digital
Art and Animation BFA Faculty position: 3D
Cinematic Project Instructor Location: DigiPen
Institute of Technology Redmond,
WA campus (https://www.digipen.edu/) Qualifications: · Preferred: · MFA degree in art or media related field. · Teaching experience and/or demonstrated training
experience. ·…
Very cool under the sea Virtual Reality project has immediate need for freelance artists with gaming experience. Immediate need: taking 3D assets and remodel them into a smaller polygon count. Near future need: modelers and environment artists; big franchise game in portfolio a plus. Knowledge of Unreal Engine 4 a plus.…
Hello, I wanted to share my recent personal project with you. Kylo Ren lighsaber. It was susposed to be a "game ready hero prop/weapon". The object is 11k tris, and uses one set of 2k textures (PBR). I would like to hear your opinons, and critiques. model
Motion Logic Studios is a Game Art Development Studio based in Los Angeles. Since 2009, we've been dedicated to providing the full range of art services for Indie Games, Mobile Games, AAA Games and Cinematics. See our full portfolio, reel and testimonials at www.motionlogicstudios.com or contact me…
So a quick background: I've been working as a 2D UI Artist for the past few years and have recently had a strong feeling in my loins to learn some 3D skills. Didn't take long for me to find Polycount and y'all seem like a pretty rad community of creatives. After a few weekends picking up the basics in Blender, I've decided…