Hello everyone,
I'm working on a games project at Uni called 'Cradle'. It's a first person survival horror, based on puzzle solving skills and stealth. Because of the short time span I'm working with for this game (not to mention I'm a one man team) I'm aiming to release a demo of the game by November.
So I've decided to post up some work I've been doing on one of the characters for Cradle. Among the many characters and environments I've brain stormed lurks the Interfector. As you can probably tell it is indeed a hostile creature, but it cannot be blamed for it actions. This grotesque entity was once a human however after being exposed to a mysterious alien parasite, there is little left of his mind or body that resembles anything of the sort.
Concept art was created in Photoshop, the base model done in 3DS Max, and the High poly sculpt in ZBrush. The final model comes in at 5572 tris.
Replies
Can you post up the wireframe model screenshot?
PS:
We should meet him with my mutant nurse, probably they can make a perfect blind couple lol
_Revel
_Revel
This is true, although I was under the understanding that you cannot overlap UV's when it comes to generating normal maps?
I had some pretty big ideas for this project, ideas far too large to be realistically achievable so in the end I managed to get about 20% done of what I had originally planned in the game design document. Well, I guess this is the sort of thing you take away from learning how to make games, you learn what is achievable in a given time frame and what elements of the game take priority over the other. Below are some concepts, some of which made it into the game, and some which unfortunately didn't.
Good Luck :P
Looks nice so far, but the last screenshot of the map is a bit empty.
You could add some dirt or so.
The environments look like they could use a bit more character, though. It all seems a bit sterile, with everything in it's place.
btw, your shoulder-pad zombie lady's legs are too sexy. compare to l4d2's spitter concept art