Manatee Studios - http://www.manateestudios.com Manatee Studios is currently working on minigame demo for our MMO project, AfterMath. We are looking for more team members to help development along. Game Info Title: AfterMath Platform: PC Engine: CryENGINE 3 SDK Genre: FPS MMO Release Date: TBD Environment: Post viral…
Hi - not sure if this should be in Technical or Unreal forums, so mods sorry if I got it wrong! But I think this applies to technical in general. I have a few mesh huts that I made for a forest village I’m creating. About 5 different huts total. I currently have them each as a single mesh that I’m importing into UE4 (so 5…
Hello. I am having problem with baking in Marmoset Toolbag 3. I wanted to ask you for your help. I am baking fine in Marmoset various models with simple uvs in 1:1 uv space and one material. But lately I wanted to bake a little bit more complex model. I am talking about 3 diffrent materials on low poly, each material with…
This is prob the longest time i ever worked on a model, i started it 3 years ago coming back from revenge of the fallen, really hope to see the dinobots but they weren't there O_O anyway i thought ill go for it, didnt expect to get it that massivly detailed but it fun and theres always room for more i worked on it beteen…
Hey guys, this is my first post here! I've been looking at art here for the past year or so and figured it was time to ask for your guys' help. So here is the deal. I believe what I'm experiencing are some rendering issues. I am posting up 4 images here to show what is going on. Image #1 is an earlier WIP that does not…
Ok, I'll do 2 posts here. This is a noobtastic GI light dome but it works. I've got another one on my work machine I can show you on Monday if this doesn't work. It's real similar though. Paste this in the script editor and hit enter: //PrerenderPyramid v0.7 - (c) Dmitry "Troydm" Geurkov int $lights; float $intensity;…
Hi cradicoe. I'm also very interested in the matter of time and I also got only this kind of useless non-answers on forums, so I simply started asking people on Artstation how long did it take them to make a particular model. After receiving a sufficient amount of replies I was able to derive some valuable statistical…
I had the same problems, and here are a few things that helped me it under control. Perspective. Keep in mind what the end customer will see. Step back, zoom out and realize that not everything needs to be perfect, striking a balance between good enough and perfect is often the difference between delivering the customer is…
spaces are like "orientation (3 axis) + origin (1 position)", you can transform from one to another more or less easily, and as long as the work you have to do (lighting whatever) is all in same space, it doesnt matter which it is you could transform world-space-normal maps, object-space-normal maps and tangent-space…