Hello. I am having problem with baking in Marmoset Toolbag 3. I wanted to ask you for your help.
I am baking fine in Marmoset various models with simple uvs in 1:1 uv space and one material.
But lately I wanted to bake a little bit more complex model. I am talking about 3 diffrent materials on low poly, each material with diffrent uvs.
I use smart importer, check "Multiple Texture Sets", it is properly seeing names of my materials with diffrent uvs. I hit bake and ... nothing. First it take some ram, then it is going on 1 thread on cpu for hour or so, then ram drops from few gb to around ~100 mb and then it leave me no choice but to kill process.
What am I doing wrong ? Or maybe Marmoset isn't able to bake with 3 materials/uv sets after all ? (Substance is doing fine btw. :P )
Thanks
Replies
Some more info would be helpful.
What are your system specs?
Operating system
GPU/video card
Video card driver version number
System ram
CPU
How many triangles does your high poly mesh have?
Do you have the latest video card drivers installed? If not, try updating.
Which version of Toolbag do you have? The latest is 3.06. You should get a prompt to update if you're using an older version, if you don't, you can go to https://www.marmoset.co/toolbag to download the latest installer.
I have a problem: I cant find where in Marmoset Toolbag 3.06 i can apply material with 2 texture sets on my model with 2 uv sets..
Is it possible at all?
As far as multiple texture sets, you'll want to apply a unique material for each texture / uv set in your 3D app before importing into Toolbag. Then you can bake and apply your maps per set.
There is no way to control multiple texture / uv sets from a single material at this time.