This tutorial has been written originally in French, here is the Google Translate version (french version: https://zestedesavoir.com/forums/sujet/6759/guide-la-creation-de-textures-pour-les-jeux-video/ ) We will see in this guide how to create a stylized texture of professional quality for a video game. We will need to…
Hey guys thanks for the comments, I did see quite a few of this coming so I should have mentioned it in my post, however I tried to resit building a great wall of text :P. @nyx702, Those wavy rooftoops are meant to be cloth... so I have obviously failed in that haha. The bridge as well I wasnt sure about from the concept,…
This piqued my interest so I hacked a macroscript I'd cobbled together a while back for turning sprites into 3d objects (it's a hack squared) It appears to work - it's not fully automated or clever but I actually got some decent results out of it bad things : It starts from a very inefficient mesh (quad per pixel) and…
There are a couple practical reasons for the uv layout. 1. Hard edges. Pretty much anywhere I had to put a hard edge to fix shading issues, I had to split the uv shells. It was a balancing act deciding where I wanted to split the shells and where I wanted to keep the seam for texturing. As you know, if you have a softened…
The vertical slice was a great time to test my initial workflow and processes with an eye to adjust and set some policies before I went wide and moved into full on production. Small problems or disorganization only amplifies over time, so if I started, for example, saving my files as "texturethingy1_final.tga" it would…
It is hard to think modular, if you have ever had to make tiling textures or worked on old 8bit games, than I think it might come a bit more naturally for those people. I've been doing it for a while with mostly organic tunnels and organic outdoor enviroments. Its nice to work this way in max and use XRefs. You can then…
Team name: Distant Souls Team. (Not registered) Project name: Distant Souls: Act I Brief description: We're developing a third-person, action-adventure game with gameplay mechanics and style which could be best described as in the middle between Assassin's Creed and Kingdom Hearts; playing in up to 3-member teams. The…
Hello, I need some advice from you guys, before going to buy these components I wanted to be really sure to get the best solution possible with the budget, which is ~450. As for now I come up with: CPU: [ame="https://www.amazon.com/Intel-Pentium-Processor-G3220-BX80646G3220/dp/B00EF1G9DW/"]Intel Pentium G3220 1150…
See that little bit of a polygon hanging out in the gray area for your brick texture? That's what the seam is. It's wrapping around to the other side in the middle of a polygon. Your texture isn't perfectly tileable. If it were, there would be no seam there as the edges of the texture would match up. I never used Quixel so…
Neat progress mate, I bet you're learning a ton just from tackling a full anatomy sculpt and that's always exciting! Incoming wall of text. ;) I think you're dealing with perhaps one major issue at the moment, but it's something that is resulting (and will continue to cause you) some additional problems. Right from the…