Just wondering if anyone else has had this problem. Did a search and didn't find much on it. When I am unwrapping in max2010 my frame rate drops to around 4 fps. This happens whenever I enter face selection. Framerates stay high in all other selection modes but as soon as I go to face selection it bottoms out. I am not…
Maya 2014 (Educational) has somehow started lagging. Does anyone have ay idea how to solve it? 1) Create a cube primitive. 2) Switch to Vertex Selection. 3) Draw Marquee around selectable Vertices. >> Maya viewport does not immediately display update with selected vertices (yellow vertices) The Viewport DOES update when I…
HeyI recently bought the Marmoset 5 but I noticed that the drag and drop issue is not improved yet Every time I start a new bake, I want to drag and drop a mesh into the HIGH and LOW folders of the bake.However Marmoset always just adds the mesh to the bottom of the scene, which is frustrating, It would be so much smoother…
I wanted to see how to shorten some of these expressions if possible as I'm still learning...It´s a script that'll toggle meshes between High Quality Display and Low Quality Display. Some of my bigger concerns are three: 1-To set something to HQ, I believe the only flag needed is -polygonObject, even though in the Script…
I've never fully understood UVW Unwrapping in 3DS Max. I went on a 3 year university course on Games Design and I was never really taught anything. Anyway, not going to get too wound up about that now if you guys can help me :) http://imageshack.us/photo/my-images/593/milkfloat.jpg/ I've created an abandoned milk float and…
I'm just beginning my Marmoset 2 days and having some difficulties with the capturing. -When I select Capture/Show Output folder, nothing opens (I assume it's supposed to?) -When I select Capture/Image I get the windows loading circle but no image shows up where I expect it to (desktop) When I select Capture/Image & Open…
I took screenshots of my game, Wills and Wonders, and looking for feedback on things you liked about them and/or things you disliked; and also very open to suggestions on ways to improve. Looking forward to feedback, thank you for taking a moment to look them over. The saved games screen. The world map. When accessing a…
You can see an illustration of the problem here: https://www.dropbox.com/s/6lhrb9peb...ed_UVs.jpg?dl=0 What I have done so far is PIN the selected UV shells. However two things happen when I do the layout command (1) If the pinned UV shells is not selected, the layout command will overlap the pinned shells rather than…
Yeah sure Go into the editable poly under the skin modifier. Press 5 to go into element subselection Selection whatever elements you want to hide Find the hide selected button in edit geometry and press it Press 5 again to come out of element subobject selection (I circled in red that icon you don't want to see when you go…
Maybe I'm missing some obvious step that you'll see if I list my actions. - File -> Reset - File -> Import, choose an FBX file with existing UVs and normals (validated them as properly imported with Game vertex tool and UV view in Modo) - Drag the Mesh entity (thing with a cube icon) out of Items "folder" Modo creates for…