Part of the high poly details is baked on the top of low poly model and part is not. My cage covers lowpoly, on uv this shell is overlapped, but i don't think that it causes this problem. Also i can't paint skew on unbaked part
hey specter i had your problem a while ago, there are tutorials i believe on the autodesk area site for cat which explain just this. what your looking for is global weighting which you need to keyframe NOTE: local weighting allows you to define the weights of a layer on specific bones it helps to enable layer rig coloring…
Hey everyone, I'm not new to 3Ds max and modeling but I'm new to optimizing for games and so I don't know all that much about normal maps, I'm trying to bake my high poly turbosmooth model onto my low poly model on substance painter and I'm getting really bad artifacts with weird coloring all over the place near every hard…
Hi, I am working on a project where we are limited by polycount budget (because it's a Sims like builder game, we need to be conservative with polycount and texture). And one thing I am doing, is to use hard edge on models to maintain silhouette, and use a higher poly model to bake smaller bevels onto normal maps. For…
Is it possible in 3ds max9 to vertex bake light information onto a model that has already been textured, to display the shadows onto the texture??? Thanks! -Buddikaman-
Hello, I wanted to ask You for Your help with baking normal maps. Let's say that I have hipoly similar to this: And I want to bake this detail onto this low poly model: Notice that this boxes in low poly version, are not connected to bigger box behind them, they are floating geometry. And another screen with some colors :P…
Hey all, I'm pretty new at baking models here, and I'm having trouble to where the seams are really showing through my normal map...is there a way to where I can paint over the seams to make it look as seamless as possible, or should I try attaching the UV's together to make it seamless Thanks!!
hi everyone, i am trying to bake the hair in marmoset and it is giving me a a lot of issues, a lot of artifacts even painting the offsets (only this part of the hair) how would you guys approach this? thanks in advance.
gallerie nocturne & chill ... + fixed wall texture. Made the graffiti larger, so tiling isn't as visible. + textured the firepit. Updated the model and did a quick sculpt and bake. - update firepit asset with textures, opacity and emissive maps. - work on sofa, table
Hi guys! My name is Nikita, I'm making a Dbal a3 laser model. With working mechanics. It will be animated and show how its mechanical base works, etc. I originally went with the CAD (Plasticity-fusion 360) pipeline - export via Plasticity - to Zbrush (finishing High poly) - blender (creating low poly) - marmoset baking -…