Part of the high poly details is baked on the top of low poly model and part is not. My cage covers lowpoly, on uv this shell is overlapped, but i don't think that it causes this problem. Also i can't paint skew on unbaked part
The overlapping sections are likely the problem here. Try offsetting the less important element outside of the 0-1 region. Or adjust the layout so there is space for both elements.
The overlapping sections are likely the problem here. Try offsetting the less important element outside of the 0-1 region. Or adjust the layout so there is space for both elements.
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The overlapping sections are likely the problem here. Try offsetting the less important element outside of the 0-1 region. Or adjust the layout so there is space for both elements.
Thanks