Hey guys, i want to improve the look of my environment by using edge decals to give my brickwall a broken look at the edges. i made only some edge decals for concrete before so i searched for good examples at brick walls but i found non cool at corners. maybe you done sth like this before and give me some advides how to do…
This is my entry for a competition at GA. The due date was just extended to May 9th, so I figured I'd post here for feedback. Looking for critiques, comments, and sarcastic bouts of admiration ;) - Most Recent - - End Recent - (Progression) Basic shapes... (Progression) Refining... Finishing up the high res. Still need to…
well around march i start at Kingsisle in Austin, we should be in town around the 15th kittys family has a ranch out near georgetown just a small trailer on a couple hundred acres, and they are going to let us stay there at no charge. so look foreward to a polycount cookout in the country pretty soon! also any good afghan…
Hey all, I have just modified the Seams from UV isles script so it now marks edges as sharp, rather than making seams, and i thought that some people may find it useful for adding quick smoothing groups etc. :) Sharp from UV isles (current version 1.0.1) *Updated on 15th August 2011* You can get the script from HERE
I got my time off approved and my plane tickets bought. I will be in London to chill with Peppi, Frankie and Firestarter from the 9th of April till the 13th, and then I am going to Paris to chill with mr Pior. I'm super psyched as this will be my first proper visit to Europe. Any polycounters in the area need to meet up…
It is an adorable concept you have chosen to work from and she looks quite nice right now. I think though that you should push the shapes further to get that bell shape in. The arm puffs seem a bit to large and the stomach and hip aint wide enough. Look at her belt in the concept, and then compare it to yours in the 3/4th…
Here's a great overview by Hourences on the subject: http://www.hourences.com/tutorials-ue3-texture-optimization/ About halfway down the page he shows filesize of 3 textures with alphas vs 4 textures (the 3 alphas packed into RGB of the 4th image). 1 RGBA appears to take 1366kb, while 1 RGB takes 683kb, so 3x1366 = 4098kb…
I actually often just lasso mask and pull out (Move brush with ALT). Or using transpose move, holding alt, and dragging the last dot, if the surface should be curved. You can eventually sharpen the mask first, if you want a sharper line. Then hammer it wth the TrimSmoothBorder. Does that help in any way? Can we see an…
Tried to "direct connect" to the following adresses and got the following responses: 74.207.224.139 = Internal exception: java.net.SocketException: Connection reset minecraft.polycount.com = failed to login: Bad login mc.polycount.com = The server responded with an invalid server key I feel so hated by minecraft :(…
Just be warned that it's highly unlikely that is actually fully true. I've got a couple of friends who've been in and out of QA between jobs and it's not uncommon to work crazy hours, (not unlike most dev roles from what I've heard). I'll quote one of said friends FaceBook status from yesterday: 'awesome, 15th day at work…