Here is some progress on the Soldier character. Classes will begin shortly so it may be awhile before I post more progress. The boots need to be completely redone still. let me know what you guys think.
Nice seeing the progress on the cupboard :) Great progress so far! As for suggestions on what to model next, maybe an antique clock of sorts? or maybe one of those grandfather clocks? in any case, looking forward to updates and good luck!
Here's some more progress on the skeleton. It's still a work in progress but I thought i'd post to see if you lot have any c&c. I blocked some of it out in maya but did the majority of the work in ZBrush.
Clothing progress Posting some progress of my high poly. I think i want to reshape the skirt because i'mm not 100% of the way it looks. I need to work on the arms and the legs next! Feedback is always welcome! ^_^
Hey everybody, Quick update on progress. Started UVing and putting down some base materials on everything. Here is a shot of progress in UE4. I hope to get a ton of work done this weekend and start to wrap this thing up.
Great progress, man. I really like her. Hair looks really good. The face looks a bit elongated to me. You could try to shorten it just a litlle bit. But overall, your progress is being excellent.
Hi everyone, I decided to model something just for fun. After looking at all the awesome weapons from Brink I decided to do something similar. I found this awesome concept by Jim Svanberg. Here is my first progress shot as well. cheers everyone. Current State: My progress.
Latest Progress: I'm currently working on my first environment in UDK. I wanted to do foliage and use World Machine with the Landscape system. Any c&c is welcome! I'm roughly following this overpaint: Ma ref sheet: This is my current progress: Currently I'm working on the last piece of blockout: The stone walls.
So this is a scene I have started for my portfolio. I´ll be posting my progression and asking for critiques along the way. It is being rendered in UE4 and made with Maya, Zbrush, and Quixel. -NEWEST- Here are the progression shots so far. Thank you for checking it out, and hold nothing back with your crits! =]
Hi everyone. This sketchbook is going to be about my progress in modelling technics and environments for games or any real time apps developed on gaming engines. feel free to comment the stuff so the first w.i.p. in this thread is Robinson R44 helicopter, with baked ao and normal bump maps. The geometry and uv mapping are…