So this is a scene I have started for my portfolio. I´ll be posting my progression and asking for critiques along the way. It is being rendered in UE4 and made with Maya, Zbrush, and Quixel.
-NEWEST-
Here are the progression shots so far.
Thank you for checking it out, and hold nothing back with your crits! =]
Replies
Oh, and one more thing. Please make this scene something more than just a terrain, grass and rocks
The thing that stood out for me was the grass. It all looks too much the same. Try mixing up the shades of green slightly, make some areas longer than others. You could add some shrubs and small weeds as well.
I'm not sure if this is what you're going for, but for me it reminds me of the scottish highlands. The terrain there is very sparse, the rocks have mould on them and theres small windswept bushes.
Can't really give much feedback on the stone circle itself as the shots are a bit far away. But do you have a background for the stones? Why they're there? Who uses them? How often? When was the last time it was used?
Just a few things to consider.
@doolally66 I worked on some of your crits and added a shade variance throughout the grass and made it a bit splotchy. So hopefully this is coming along better now.
Well here is the newest test render.
Again thanks for checking it out and keep the crits coming! =]
if you look at things like that
the grass comes in bigger and smaller areas whereas theres some areas where the ground shines through a lot more if you treat it like the grass is the sea and the ground are islands it will look awesome, also you could add things like walking paths... if people or animals walk along a certain path for years the grass will stop to grow there so you have naturally caused paths where theres only ground visible