I've been slowly plugging away on this, maybe about 12 hours or so invested. I almost have all the high polygon meshes built, this time relying on things like creasing PSUBs, regular polygons and the Rounded Edge properties in the Material tab to create micro bevels rather than doing it myself manually. There are a few…
Shopping is fun. We like to go out for a walk (the parks around Edinburgh are great. Holyrood leads onto the volcanic mountains and prehistoric forts), have a pint or two and a spot of lunch, then go shopping. Another few pints afterwards can't be sniffed at either. The best CD and DVD shopping is when you go in and just…
here's how it works atm. It works witha system where you create a material layer (from which you can create material layer instances), a material layer blend, and then a master material. The 3 work together to create the above. I only have 1 material layer and it looks like this. Also Since I've learnt about the reroute…
Hello Polycount! So, long story short - I wanted to learn ZBrush for a long time as my support tool for hard surface modeling (for making details etc). I have found pictures of really beautifully crafted Japanese matchlock (Tanageshima) and I thought it will be a great exercise to create it with help of ZBrush. For start,…
hi guys :) i want to ask you about workflow on creating environment so i see Nate Stephens dvd about creating environment great DVD ... and he is creating a next-gen environment but he just go with modeling . my question is why he is not creating hipoly mesh ? he is not going to use normal map ? it's next-gen environment .…
Hey there! I'm kinda new to SD (and to this cool forum!) and I'm trying to create color variation for a simple tile texture. the logic is that I want the user to pick how many color he want to have, and add weight sliders per every color. here is an example for hard coded one with some histogram select: The issue here is…
Need help with an issue I am having with Zbrush great full for any ones help! :D I am creating an ear on the side of a head I used the move tool to pull out the ear on a low sub division then went to subdivision 4 and smooths of the crease lines and adjust on each subdivision leval. i tried extruding on the highest…
I disagree completely and saying that they're wrong isn't going to change anything. It's you against millions of people. Who do you think has more collective time and resources? To call a video game, which is just an arrangement of 1's and 0's a product, means you're committing a misnomer. A video game is no more a product…
Really great program so far, it has a huuuge potential and if most of the really vital flaws with it get fixed I can see it becoming a great addition to many artists workflows. The issues I have faced: -Lack of blendables/filters (Greyed out so I have am guessing they are coming soon). -Clunkyness of creating…
It appears Frozen Codebase is hiring more slaves of the artist nature! As always, feel free to IM/PM me if you have any questions about life out here or my deep philosophies on the meaning of life. The above statement is not approved by Frozen Codebase nor are my philosophies all that deep outside of my logic of why beer…