I did hear this from wayne(the guy with all the good free mb2009 tuts) "Its worth bearing in mind that the upcoming service pack will realy broaden out the compatable hardware for mudbox. (The guys have put alot of work into that and done some minor miracles..so don't discount mud on your hardware just yet. ) " I havent…
I started this Hi poly head tonight. He's a scientist for my demo reel story. It still needs alot of work, I'm nowhere near done, I just wanted to get some feedback before I moved further. From the side, the head is shaped funny, I'm aware of this, just haven't gotten to shaping that better yet. Also I didn't model much…
This project is going to be a short animation with the atmosphere of Hotline Miami and the film Drive. The title 'Eighty Nine came from the style of the late 80's, with sun soaked neon streets of Miami. The colour scheme will be similar to The Wolf Among Us. The aim of this animation is to showcase my character models and…
Looking good! Are you new to UDK? You seem to know your stuff well. I like the colors so far, the bage color is a bit underwhelming but I can see it feasable for "Near Future" Are you sticking closly with that scheme? How modular are you making the assets?
Hey everyone, excited to share my recent finished environment here. I started this project during CGMA's UE4 Modular Environments course a few mouths ago, it was an amazing opportunity to learn how to create proper game environment using modular workflow. And I had the chance to use various techniques in the scene such as…
I think Wester nailed it on several things there.... especially what he's said about the bricks, and his tips for using vert blending. My own personal crits for this would be the following: the red paint on the curb is almost magenta looking... most red-curb-paint is faded, cracked and caked with layers, and some of the…
So after what seems like an eternity, I'm here with an announcement for the project we've been working on for a while. I'm happy to say the 1st 90% of development is done, and the second 90% of development are all that remains We've been working hard to nail down what would be a strong narrative for the game for a while…
The Artist is a personal practice work where I explore a woman sitting with a playful expression near her artwork. The room is lit by sunlight coming through the window. I did this project, and went back to the basics of 3D art after 2 years of only technical work. The lighting consist of one HDRI and several area lights…
Yeah I agree, I could've done a lot better on the design front, but it was a good learning experience. Thank you for the modeling compliment! I've started texturing, been doing a lot of wear and tear. I'm unsure about the colors I want to use though. I was wondering if I could get feedback on whether the wear and tear is…