Got my first job out of uni (studied design) as a visualisation artist / 3D Designer. I primarily use 3DSMAX, Vray and AutoCAD. I do exterior renders. So far it's been really fun and Ive enjoyed making materials and models for the renders. As good as the job is its high volume - low growth development. Would like to…
Hello I have made a rock , modeled in 3dsmax , uvmapped in 3dsmax and zbrush , relaxed etc .... made texture seamless in mudbox , created the normal map out of the texture itself and not throught sculpting then I went to paint middle level the seams parts of the sculpt to make it plain and not bumpy and then smoothed the…
Hello everyone. I made some low poly building recently to use it in Tabletop Sim as a terrain supply. To be able to use it in TTS I have to export it as .obj with triangulation on (otherwise some of the faces will be transparent). In 3dsMax the model looks good, but when I open it in TTS I get these weird shadows. Some…
http://www.lumonix.net/frames_shaderfx.html its still in beta trying it out now, will let you guys know if its any good. Shader FX is a full-featured real-time shader editor for 3ds Max. It allows artists with no previous programming experience to build complex HLSL FX shaders for use in Max's viewport and in external game…
I was surfing the 3d blogs and sites today and i stumbled upon some really coon news. For those interested, it seems that mR 3.8 will actually make it in all 2011 series and quite possibly iray too since it is included in mentalRay 3.8. Although it is categorically denied and refereed to as an"error" of the documentation.…
I feel this comment deep in my soul. Add Jira and Git to the pile and my effigy is nearly complete. I really like 3dsmax for modeling and environment art. Splines and the modifier stack are fuckin amazing but I'm saddened that UV editor is still modifier dependent. It's 2020... come on Autodesk. Also I would rather slowly…
its because all the raycasting and texture mapping math is based on triangle math- stuff thats essential for a 3d application like 3dsMax. It's kind of how the whole industry of games, GFX cards and 3d rendering apps went. Well I guess most 3d artist are kind of used to the fact that in the end everything consists of…
@TTools I was never a big Maya person, the times I used it in the past I was really scared by the limited modeling tools. Always liked 3dsMax and it's modifier based modeling (e.g. symmetry was really bad in maya). As I said to someone else on Twitter, depends where I might work in the future and what 3D packages they use.…
hello , why don't you do the revers or start from a low polyversion ? meshing out the main parts of the plant and only after add the zbrush detailing , but is that really needed? I mean when I did my plants I did in 3dsmax mainly and used tiling textures couse I wanted and needed to use loads of different plants in the…
hi guys i desperatly requesting any input on this problem:tangent normal map mirroring HELP - i' ve finally had it with my wasted attempts at trying to get this to working - and i 've browsed the 'ultimate mapping thread' to to avail, i just can't seem to get this to work in every example........ this regards a mirroring…