Alright, Here is what I am doing... 1: In Generic Browser; File/New; Name: Cube_Test, Factory: RenderToTextureCube, Width: 512. 2: In Generic Browser; Actor Classes: Actor / SceneCaptureActor / SceneCaptureCubeMapActor. 3: Rclick the floor in my scene where I want the Actor, Add: SceneCaptureCubeMapActor. 4: Move the…
Hey ae. the truck is looking pretty cool so far, but I have lots of little crits for it. Most are pretty nit picky but I think some could really help with the beefy armor you have on it. So here we go. 1. The bars over the side windows are not made of tubes, they are flat pieces of metal. 2. The small cross bars covering…
[ QUOTE ] Now, for the wish list. 1) Convert a greyscale image to a normal map on the fly when you want to blend multiple normal maps. Here's the real-world example: I want to add some scratches to the normal map for a weapon or something, so I quickly paint some black scratch marks on a white background. What I'd like to…
So here's a couple of things to notice. 1. Always build the mesh as it's built in real life. - If pieces are separate, they should be built separately. 2. Always begin with the main shape, Primary shape means the entire BIG shape of the phone.. - This way, if the shape subdvivide is good, you can always subdivide 1-2…
Hi everyone, I'm currently working on a puzzle game project in Unreal Engine 5, but I’ve hit a wall regarding the overall look of my environments. I have three main areas I'm working on: * The Lobby * Egg Puzzle Room * Water Puzzle Room * 4. Puzzle Technically the gameplay works, but visually the scenes feel "flat" and…
Hey everyone I'm a mapper from doom 3: Phobos. We are currently looking for modelers to make map probs for our new areas. Our other modelerr is working on charecters so he doesnt have time to work on both. We are looking for a guy that can design, model and texture probs like, doors, crates and other map stuff. We just…
Hey, I'm new here and I was working on the planning stage of my revamped demo reel. I had a question though regarding style...if I were to do an environment in a cartoony style like Sam and Max or Penny Arcade, would that catch a dev company's eye? My only worry is that it doesn't show alot of advanced next gen texturing,…
This post is about some of the Modo specific tricks and the hero mesh workflow, using this 80's home supercomputer as an example: It was inspired by Minitel and teleprinters. Its function in game is to describe and start the next mission. It is part of my effort to only use narrative UIs: No menu, no HUD, all the…
You get a short list of 10 people that can play your shared games. You and 1 shared friend can play a shared game at the same time, your friends can play that game whenever they want. That's how I understand it. They can play on any Xbox. Also each account will have a main Xbox, anyone can play any game registered to any…
I think the better question is why people are getting up in arms over a 5 hour speedrun? Seriously, if you're paying 60 dollars to speed run a game on your first playthrough you're doing it wrong. I dunno... It just seems silly when people say games are art and then get pissy when the creators makes choices like this. They…