I have two versions of 3dmax on my computer: 64 bits and 32. In 64 version I have a shortkey 'c' for 'loop selection' (Customize -> Customize User Interface -> Group: Main UI -> Loop Selection (skin) ), and when I edit some object, select edge, click 'c' then it makes a loop for egdes, and evthg works fine. But it just…
Pixologic is starting to show off some features of its next release, R2 of Zbrush4 So far they are talking about Zee- Best Preview Render EVAR!11 I'm sure if you watch Zee-forums they will have more in the coming days/weeks. "The BPR renderer in the next version has been updated to a full 32-bits floating-point HDR…
I am trying to use a 32 bit EXR displacement that I baked out in zbrush on a mesh but no matter what values I put in the texmap min/max, say -1 and 1, it doesn't do anything. My displacement is clipped at 0 with none of the negative displacement registering. All that is being displaced is the information that pushes…
Truly amazing stuff in the Blue Dot video. It's one of the most impressive demos I've seen. If I didn't know it was 3D in advance I would have probably been fooled into thinking it's a real human actor. Two times where he raises his eyebrows it looks a bit uncanny for a brief moment. Specifically at 0:23 and 0:32 mark in…
Desperat uncle needs help. My nephew is gonna start at Babelsberg 3D-Academy. His aunt just bought him a MacBook pro. My part is to supply the monitor. My very amateur research lead me to the brands Asus Prorart , LG-ultrafine and Benq PD-Series. As far as i understand 27´´ is better than 32´´. i am gonna list my pre…
While using Arnold in Maya, I faced an unusual problem: There are 32 teeth models in the project (16 upper and 16 lower). I use 4 UDIM maps; one for each eight teeth. For some reason, Maya visually inverts the Normal maps along the Y axis ONLY for the lower teeth, while the upper teeth remain as they should (in the final…
Hi polycomunity, I have problem with specular/gloss on my baked normal map. I have some artefacts there, as you can see on image. I simply export from Maya my LP and HP meshes, both are triangulated, LP have smooth groups and normals exported. In xNormal I set Cage and bake classic normal map in tangent space. Then I…
Something that I did to increase the resolution was increase formatting from 8 Bits/Channel to 32 Bits/Channel which helped a lot, but not completely. It is fine for the most part now, but when you look closely you can still see pixilation. I'm fairly certain my UV's are made correctly so I don't know what I could be doing…
Render Cryptomatte . It was invented for exactly this kind of issues. You could use it then in any 2d composer or in free Blender compositing tab ( search for cryptomatte node there) and beauty AOV on a black background divided by 32 bit mask (un-premultiplying process) or if still not working re-composited back properly…
Total time 32 mins, including low/high/textures. In-game: Multishot ingame: http://www.team-blur-games.com/odium/cmc_head_ingame.jpg Diffuse only shot, no lighting: http://www.team-blur-games.com/odium/cmc_head.jpg Flats: http://www.team-blur-games.com/odium/cmc_head_d.png…