Department: Visualisation Location: London Reports to: Head of Visualisation Job Description: * Creature concepting through to full asset delivery * Creating bespoke human characters with specific likenesses * Developing assets to work seamlessly within the shot pipeline * Understanding and interpreting Art Department…
Hello ! It's been some time I've been looking at the amzing works done on this forum and decided to show some of my recent work, it was more an exercice for anatomy, clothes making, lowpoly budget character, and have a grasp to substance painter which I did use but not that much. In my work I decided to give a shot with…
The Project Cogflicts is a Tower-Defense style game with a steampunk-styling. Played in the first person, players defend their Spire from waves of attacking Clockwork Bots, either by themselves, or up to 4 players cooperatively. http://www.indiedb.com/company/ratfish-studios Our company team consists of experienced…
This is it folks! Everything starts here! :smile: Way before I entered the great world of CG and 3D animations, my former dream was to become a Traditional animator and one day work in big traditional feature film studio (Disney, Dreamworks and even Japanese studios). Times have changed. 2D movies aren't so popular right…
ARK: Survival Evolved - Character Artist - Seattle, WA Studio Wildcard, creators of the smash indie hit ARK: Survival Evolved, was founded in 2014. ARK is the most successful Steam Early Access and Xbox Game Preview title ever and continues to break industry records on consoles and PC. We are looking for a capable…
TriCAT is a market leader in virtual 3D learning and working environments, virtual classrooms and academy. We set the standard for technological developments and are constantly working on innovative solutions to make learning and cooperation economical and sustainable. We are now seeking a talented, enthusiastic and…
I can't speak from any professional standpoint but I can say something as an Artstation user. Wacky substances are very common on Art Station. There are a few people there who are really good at it but they have no allusions about its practicality in creating in-game assets. There was a period where a lot of the trending…
A couple things that jump out at me and some suggestion: * Silhouette of yurts reads as low poly. Perhaps use some extra geometry to give the overlapping folds of hide some actual shape. * Textures on the yurts look almost painterly. In a cool way. But hte rest of the scene doesn't quite match that same style. * The…
Yeah, the really big hole in this line of thinking is that as the tools have gotten better, so has the hardware and the expecations for the quality of work. It seems that no matter how good the tools get, the standards for the actual art grows in proportion (or even grows disproportionally higher) to the efficiency of the…
TriCAT is a market leader in virtual 3D learning and working environments, virtual classrooms and academy. We set the standard for technological developments and are constantly working on innovative solutions to make learning and cooperation economical and sustainable. We are now seeking a talented, enthusiastic and…