Hey Polycount! I've been really busy lately, but I've finally finished my art book for my latest project, Bully in Unreal 4. Click here for the virtual book, powered by Issuu. Alternatively, you can click here to view or download the high quality PDF (A3 at 300dpi). Here's a picture of the cover, just so you know it's the…
Normally I post my tutorials/papers/tips in 2d/3d, but since this one is more of a general advice paper I figured I'd post it here, see what you guys think. I've had it planned for a while, and it was on my to do list for this weekend, but Shine's post inspired me into a typing frenzy.…
Hello everyone! This in my new project - 50's Diner. In this topic I want to show you the progress of work and ask you for advices how to improve objects and textures. Criticism and all suggestions are welcome! I will add more pictures of new objects soon. It would be great If you could give me some links to…
Hello I know marmoset toolbag 1 has object animation, such as an idle animation, but does toolbar 2 have the same, and if so how would I make one for it. I know about the .fbv files...I basically have a animation and export the object and skeleton as fbv but when importing into marmoset, nothing happens when I press the…
I made time to finish the body sculpt inspired by Dave Rapoza's portraits. I also took inspiration from the early Mirage comics and the more recent IDW run. Here are some zbrush renders with only minor photoshop work (I added dust and bounce light.) Im going to make the lowpoly and start baking textures next. Thanks for…
Hey all! I created this brief PDF overview of things to consider when trying to join entertainment industries as a character artist or remain competitive in them. I find myself often in discussions about this topic over the years, so I thought this summary may help. Figured I would share here too. It's a free resource on…
Thanks for the information have a bump, glad to see a response though i didn't get notified or i mistakenly overlooked it. No games for a while the irl game called life atm is taking up valuable time since idk we are in a situation around the world i feel it deserves more attention than some luxury games atm. But will look…
Nice, i like the lighting on this photo: not going to lie i like the idea of a dark area for illegal trades in a game but the scene (for me) is tad to dark, idk what you have to do to make it read the same with some more illumination but it works if you want to leave it as is(do not want you to ruin the mood you are trying…
I know i should have been doing this from the start but idk why i wasn't but recently for me i found fixing normal issues was as simple as exporting an .fbx and not an .obj . Easy solution if anyone runs into similar issues, i do not know if this will help you in your situation but i thought i'd still toss it out there.
I <3 everything in this thread! I loved the hell outta Bioshock Inf. (just dumped everything in my reference folder) and that Creaturebox model you snuck in there at the end is just pure boney goodness. I love how well those guy's concepts translate into 3D every single time I see someone do it. Awesome work!