As you can see above, left is my Viewport for Maya 2015 and bottom right is my render using mentalRay with high settings and Final Gathering. At first i thought it was a Specular issue, but the character has no Spec Map and the spec is controlled through Attribute Settings. By singleing out Color, Displacement and Normal…
Hi, it is been a while since I started making models, and since guys on blenderartist.com never really provided any useful feedback on my low poly models (sorry blender guys, but aside from that you were very helpful), I decided to come here for some valuable critique (also it took me a while to find the courage). To make…
Hello all, I posted a long time ago and just generally a watcher(seems to be the saying around here) but I have something to post this time. Images might be dark for some people so I tried to bump up the lighting a bit, this was a school assignment. I had a bit of concept but it evolved from a swamp type guy to what you…
hey guys, heres another first time poster, long time lurker im in my 2nd(and last) year of education and ill be looking for a job in the games industry at the end of the year. hopefully you guys can help me out as im in serious need of critique the problem with the school im attending is we get no real critique from the…
First of all congratulations for sticking to it and approaching things carefully, you'll definitely get there. However there are many things you still need to adress. - Ditch the UDIMS. Admittedly they are irrlevant to the problems you still need to wrestle with, but anything unnecessary will just get in the way. Just put…
Hello again friends ! I have an issue with changing the shader type in Substance Painter mid painting, i have created the basic materials for all the sub-meshes of the model (Diffuse, metalness, and roughness for some) and then after exporting the maps to test how it looks in Marmoset i realized that i was working in…
I would focus on one small area and fully do the diffuse, spec, gloss, and normals from start to finish. Right now it seems like you have a good hold on the design of the level, but are spreading yourself thin on the art by doing a very little bit of everything. Depending on the art style you are shooting for, the lighting…
Thanks for the comments you guys, Marmoset it is! My trial had run out but it looks like I got a new one since they last updated, pimpin! The spec isnt coming out right in these images but Ive linked to a turntable mov showing it better, hopefully the mov works. Still in need of feedback regarding anything. Ive been…