I've looked everywhere and cant seem to find it. I've also looked through the dx11 documentation and it mentions nothing about it. Its just pure white on my end.
Hey folks! How would I go about producing the water in the attached image? (Autodesk Maya) - I love how simple it is and want to try replicate it for an assignment I'm currently working on. Any help would be much appreciated! If you want to see where the attached image is from, here is the link to the…
Hey, how would I go about modeling in text in a helmet as seen below. It won't have the same words but similar, and it needs to be actually MODELED into the helmet mesh and not a floater. I believe there is a modifier which makes shapes into a sphere shape, would this be of use?
Hey Lulu, You seem to have the technical sides of the workflow pretty much nailed down, so that's a good thing! Dragon beast is the best piece by far. However I think you really need to push yourself when it comes to asset polish (lets say the last 40% of the pieces), and presentation. Some of the sculpting feels rushed in…
Hello everybody, To present my self a little, I am a 3d artist actually refining my portfolio to try to get a job around the world. In this way, I would like to share with you my work in progress for this Dragon model. there is no references sketches, I've started from a Zsphere in zbrush then pushed the sculpt until I…
Hey guys and gals, We just announced a new part of the Substance ecosystem, Substance SHARE! It's a free exchange platform for everything substance related and it will be available this summer for all substance users to share their assets, resources and tutorials! You'll find a few more details on this page
What really sucks about it is that my face looks like Fry's. Not sure if frozen, or should wait longer. The work around I have now is pretty fast. I assign surface shaders with the colors I want and bake the color to the vertices in Maya. I did a test last night and it took about 3-4 min to do that in Maya on a smoothed 2…
thank you for this smart and friendly tool. all a modeler need is there with easiest possible way! just have some questions and suggestions: - when I click "return to main" in radial menu sub categorize, it always move whole list upside and by checking 4-5 of sub categories, they will go out of screen. how ever I think…
Hi! I’m looking for advice on implementing a game asset like this. It’s a platform made up of several objects placed tightly next to each other, forming a single surface. I’m interested in methods to texture-paint such an object as shown in the screenshot. I want to achieve a seamless surface — say grass, a meadow, or…