humm... shows promise but I'm not sure about a few things. Crits: Design and planning seem to be your enemies, but with practice you'll be able to work those into the beginning stages and avoid a lot of rework. - It seems like a lot of your detail is just tossed on to fill empty spaces and doesnt' really provide function.…
Nice project! In terms of modeling you have a fairly clean lowpoly mesh, good work here. I think it could use more polys all around since you have very visible facetting, especially on the big round dial in the middle and on the corner piece with where the lanyard is attached. In terms of proportions you have a few errors,…
Hi there, this is the progress so far for my uni project using MoCap data to create a music video kind of animation to 'The Plagues of Eygypt'. I decided on motion capture for my project as it had always bugged me how i had never managed to grasp it and wanted to at least try my hand a using mocap data and lip synching the…
Hi guys, this is by no means a "legitimate" texture, and it is evident. I really winged the entire video, and became impatient part of the way through :P This is by no means at all production quality. However, it will show you how to bake out geometry in 3ds Max or Maya to a texture that is complete with normal maps and…
Hey everyone, So, I've started working on this car model. Plan is to model it in 3ds max and texture in painter. Wanted to try something a bit harder to model here so picked this cool old Datsun I saw online from the 70's. This is the first car I've ever modeled so I'm kind of just winging it after watching a few low grade…
Hey PC, long time. I'm looking for a post or set of posts that a polycounter had put up, probably a long time ago (years). Basically, it was one person who was making an RPG-type game and most of the textures were gradient-based. There was one character who wore red and had some punching attacks, and there was another…
Hey guys, I'm Travis. I've been working on a game for several months now (currently going through a redesign), and the fact I'm not a 3D artist is becoming more and more evident. Here's a link to the IndieDB page, so you can see how badly my lacking 3D skills are holding this game back!…
Hey there! This is my first ever post here (long time lurker). I wanted a way to keep track of the progression of this piece and also hopefully get some feedback along the way. I am entering the Retrogasm Art Competition with Midna from Twilight Princess. Here is the first WIP shot for the record, also to show off her face…
Made this potion bottle the other day and I'm having some issues with the look of the rendering. On the far left is render from keyshot which obviously looks amazing. The hi-res version even has some nice caustics. The rest of the renders are done in Marmoset 2. What I would like to know is which one should I use in my…