Hey all, I'm getting in my first real attempt at hand painting textures, and so created this stylized old church. While I definitely feel my texturing can use the most help, if anyone has any feedback on the scene itself, I'd be happy to hear it!
Hello polycount, her is one of my last work a wizard room :) . One of my first work for a low poly and hand painted stuff. The asset was made with maya the texture with photoshop and the final render was made with unity. Can you give me somz critics if you have time it's going to be very apreciated :) Sketchfab under the…
Hello everyone,When baking in Marmoset Toolbag, diagonal shading artifacts appear on the surface. It seems to be a triangulation issue, but I can't fix it.I made the model in Maya and baked it in Marmoset.What I've already tried:Triangulating the mesh before export.Checking Smoothing Groups / Hard Edges (soft edges on the…
If you just do a search on the forum here ('hand painted', 'hand painting tutorials', 'texture tutorials', etc.) you should probably come up with some good stuff!
I like anyone else do what I can. I volunteer for my local IGDA. I also on and off with my schedule go down to a local charity (they give 10-15%of the toys they make per year to homeless kids) where I paint wooden toys in original ways. Used to do it more, but sooo hectic. That and my airbrush is busted, so I can only…
I was having as bit of fun using this and it works ok on the whole. I discovered today that you can paint symmetrically by turn on mirror in the painter options. Works fine for most of the brushes ie the ones I use most like push/pull and Relax/Soften but it does n't work so well on Pinch/Spread or smudge On the latter ,…
Hi guys ! Here's a little cat i made to practice sculpt and hand painting in blender, it was fun to do (except maybe the fur xD ) and a great training ! I found the concept art on internet, unfortunately i don't know the name of the person who did it so if anyone knows please let me know ! ( wew that's a lot of "know")…
Hey guys Currently working on a project for University where I've designed my own car and have modelled it in 3ds Max. Currently having a problem with the car paint shader. The environment map is working on the back & side of the car, however stops when it gets to the front. Was just wondering if anybody knows how I could…
Hey Polycounters, another school assignment to make a small diffuse only environment with hand painted textures. This is my progress so far, fortunately I'm getting faster each time I work on a new tile because there is only 3 days left until its due. Any feedback appreciated!