Im going to regret saying this but since installing .Net 4.0 im digging the ribbon. The default position is shit but Float a few toolbars go into expert mode.. JOY
Hi , I'm just starting with marmoset and I made this simple two meshes to bake normal and AO. Normal works fine but AO looks wrong, It's like if the floating geometry was double sided or something. Any tips please? Thank you all.
Hello! I'm joining a bit late on this one, and only had this weekend to work on it since I'm pretty busy with work. I spent most of saturday modeling and uv-ing, and most of today was high poly and texturing. I used some techniques I learned from my last job, adding 'floater' geometry over the mesh, to avoid having to do…
Greetings amazing creatures! I have run into a little problem of when it comes to biding a script to a Key in 3Ds max, and I would love to get some information on what I might have done wrong. So generally speaking I want to my script to run when I press a key. So in order for me to get the script to even appear in the…
Trying to make more complex hard surface practice...My plan is to use floating geo and bake tiny details on the normal map. Gun concept is made by: Daniel Comerci Wip so far Any crits welcome!
WIP Thread. |||UPDATE:||| |||/UPDATE||| Here is basic take at head shape. http://img825.imageshack.us/img825/6507/protosswip.jpg I'm thinking Dark Templar or High Templar. Hard to envision as a melee though while it's just a floating head. Full body in the works.
I wasn't sure what time zone the Challenge went by. It is 11pm my time, so I'm just going to hope I didn't spend too long at the last minute getting presentable shots to post up! Post Mortem: I am new to doing full scenes like this. I think I should have put more time into the foliage, improved the stone floor texture, and…
I'm just now getting back into the swing of things on forums, so forgive me if i'm bad at this whole posting thing. But... I like the feedback these guys are giving... it's good stuff for the most part. Someone may have touched on this... and a lot may not agree with me. But i noticed you're mapping everything to one…