Hi , I'm just starting with marmoset and I made this simple two meshes to bake normal and AO. Normal works fine but AO looks wrong, It's like if the floating geometry was double sided or something.
Try turning off the Two-Sided option in the AO settings. If you need this setting enabled, you may want to bake two maps, one with it on and another with it off, and blend between them in an image editor.
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I don’t know how relevant this is, but I came to such a decision. Maybe someone else will come in handy.
The bottom line is to raise your floater higher so that it does not cast shadows when baking, on the lower object