I'm evaluating Marmoset toolbag for purchase and I've run into some issues... It seems that the brightness of a directional light doesn't change the appearance in the viewer at all. 0 or 100, it doesn't changel. In the attached image, the brightness it at 4 yet appears dimmer, If I lower it to 0, it still appears the same.…
I'd like to start on a portfolio that would allow visitors to 'mouseover' an image, allowing them to watch a short .gif animation cycle. (Is there a way to hide the mouse cursor while it's hovering over the image?) Also, can anyone suggest a free blog hosts that support javascript? (i was going to use wordpress, but as far…
Tell me if I'm just over thinking this but I was planning on using 3 tiling brick textures, creating the normal maps from these textures and then throwing on some decals to break up the tiling. That's my first directional thought. However I've been going back and forth as to whether or not I should take my model into…
Hey there, Hoping someone might be able to help me understand what I'm doing wrong here... I am in the process of rigging a retracting piece of landing gear. This is my first attempt at this. I have had no issue getting the two pistons to rotate as the gear retracts, but whenever I try to do the same thing with the arm…
Hi, I'm testing out animation exporting from 3ds max to unity and come across some unexpected results. I've basically got a box which scales in size from 0 to 100 over 20 frames. But when I export it to unity and check the animation preview there is no animation. The weird thing is if i take exactly the same box and switch…
I'm trying to setup my computer to dual boot with WinXP and SLES9. When I reach the installation point where YaST does "Performing Installation: preparing your hard disk," the progress bar reaches 100% but the clock cursor just sits there indefinately as though it is stalled. My partitions look as such: /dev/hda 55.8GB…
Hi, I'm trying to retrieve an angle of a knee bone. So its either 180 degress or less This has been discussed before in the following threads: Here and Here Unfortunately, all those matrix jargon is just way over my head. Luckily, ThE_JacO (Cult of Rig) provided a demonstration of it in a screenshot. But I can't quite put…
I've been trying to find a way to control the effects of the displacement modifier by masking the areas I don't want it to affect. Here's an example of the masking. https://www.dropbox.com/s/cbon8pcmu6y94t4/example.png?dl=0 I've been able to do it using vertex paint but it will only work when "Use Existing Mapping" is…
I'm currently animating something that's supposed to spin. Normally, I just put one keyframe on 0 rotation and another on 360 rotation and just loop it, and that works fine, UNTIL I put the controller that's supposed to be rotating into a character set. As soon as I put it in a character set, it always resets my 360…
before I injure myself from repeated desk/head contact ... I've got an array/list/whatever of vectors, I want them ordered into a line based on proximity to the next nearest point. i.e point 0 connects to the nearest point, point 1 connects to the nearest point that isn't point 0 -- and so on I don't need to worry about…