Hey, first of all I just wanna say that I think this is a great step in the right direction. Just curious as to how Modo Indie handles unit/scale and such when exporting to UE4, Unity or other engines? I had a look around for regular Modo and apparently there's some rescaling needed or scripts that do the rescaling for you…
TU Dresden Immersive Experience Lab (IXLAB) is seeking student 3D artists (generalists, world modellers, technical artists) to create worlds, creatures and characters for our XR projects. Desirable skills and experience include: * Environment 3D modelling and texturing (e.g Maya, Blender...) * Modelling from the real world…
Hello everyone! I am currently studying about stylized art with the focus in environment design. It's kinda my first time ever doing stylized stuff (from sculpting to baking/texturing in SP). I've been working on this piece for weeks now (on and off due to IRL stuff). Also my first ever diorama too if ever I get to finish…
Greetings! My name is Alain Berset and I am a freelance Senior character/Creature artist from Switzerland working remotely. I am specialized in game ready characters. Here is my Portfolio: http://www.alainberset.com My Fields of competences: -Character/Creature Design -Character/Creature Sculpting -Retopology -Character…
Team 17 is one of the industry’s leading games studios, with a multitude of diverse IP’s across all platforms. Our award-winning business is now working on more titles than ever before, and as a result we have an immediate need for support within our Art teams on a current project. Initially 2 month FTC, this role would be…
I used to be really into this community and soent a good amount of time modelling and improving my skills but I always had a recurring problem. For every hour I spent modelling I'd soend an hour playing games. Soon I realised I was gaming far too often and quit cold turkey. That was 77 days ago and initially my desire to…
Blue Isle Studios is looking for a fast and exceptionally skilled environment artist to join our team. Your focus would be to create an immersive atmosphere for players while remaining conscious of polygon limits, draw calls and fillrate. Your skills and responsibilities would include modelling, texturing, lighting,…
Hey guys, I have a very basic fence model in Unity. I textured it in Substance Painter and export it for unity 5 specular. In Substance Painter the object is divided to 2 phases, opaque (wooden part) and transparent (perforated metal), so far in Substance painter it works perfectly fine, but when I export it in Unity and…
@.Wiki - Your stuff is looking insane I really like it. I believe that I have done mine in completely the wrong way. I really should have tried to flesh out the basic scene in Unity or Unreal first then started adding in the assets. Do you know if you can pass cameras from a 3D package into Unity? Also how did you get all…
hawken - thanks. When I saw the island demo in unity I was blown away. The reason I'm not tempted by Unity just yet is user base. Right now, proper 3D flash games would be significant, because it would reach a much larger audience than Unity. Unity does look incredible though, and I shall have a dabble in it once this…