Yeah was gonna say kinda got that Dmitry Parkin style going on, like he shows in some of his metro characters. http://parkparkin.com/gallery/metro.html Crit wise I would say re-do the folds, they look really really lumpy at the moment, maybe get the standard brush put a sharper alpha on it. That's how I usually go about…
Using the latest ue4 version, foilage brush circle isn't showing on the static meshes so I can't paint on them. I am not sure if this is a bug but the fill tool works just fine. Also is there a performance cost difference between the grass tool and using the foilage tool? I understand collision is not possible with the…
Uploaded with ImageShack.us This is a low poly scene for an animation I making for school. These are pretty much the first models I have ever done so I need some advice. I have been reading as much as I can on the entire process but I am running low on time. So here's the run down. Due to time constraints I'm gonna leave…
Hi, I have a Very high poly model that I need to make into a normal map! To do this I need someone to make a quality (about 2000, to 3000 poly)in game model that will be used as the low poly model. IThe High poly model is in max format and I would like the low poly to be in this format as well. I will be exporting as a…
Looking pretty sweet! I like the addition of the cloth. Making the skull glow is a cool idea. I'm iffy on the glowing horde symbols along the blade edge. Maybe it would look better if you made the existing engravings on the gold part of the axe glow instead?
Here is a tool made by Dan to improve the workflow of the game building With this tool you can: - Cap FPS - Show Performance Graph - Transfer thing into folders - Control and Find Groups - Select all similar deselect - Copy and paste things -Take Screenshots https://youtu.be/Ub94EcNfGwA
Does Arnold GPU really work? I tried and waited for result forever . Seems same slow as CPU. ps. Well , test renders shows it's quicker , slightly . But comparing to Octane it's not even comparable. Also does somebody know how to make Nvidia de-noiser work in Arnold for MAx? In Octane it's super efficient and in Arnold…
Crazy overtime hours have finally slowed down and I've had time to dive into Substance a bit. Expect more frequent updates now. I've discovered that Substance is pretty neat. It blows my mind that all that is procedural. There are definitely still things I can go back and tweak. I'm still figuring out the colors as well;…
Hey Adam, thanks for the feedback :) I'll look into it now! I know the animation is slow, I had originally sped it up in post, but I felt this better showed an area I knew to be lacking. Edit: I updated the sword animation looking through your pointers: https://youtu.be/CFsTwx2DoWY Edit2: I updated the animation again,…