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Low Poly Animation

koneda
polycounter lvl 10
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koneda polycounter lvl 10
graveyard.jpg

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This is a low poly scene for an animation I making for school. These are pretty much the first models I have ever done so I need some advice. I have been reading as much as I can on the entire process but I am running low on time.

So here's the run down. Due to time constraints I'm gonna leave it B&W, and I was thinking of using AO to give it a nice look. Like in this example.

baitshop_wip1.jpg

The problem is i don't exactly know what I'm doing. I've never unwrapped models before, but these are pretty low poly. Do I need to have everything in a model smoothed correctly before I unwrap? If its for an offline render (i.e. an animation) does it need to be unwrapped to begin with? This isn't for a 3d class but it is for an assignment. Any help would be greatly appreciated, thanks.

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