i deinfalty use box modeling... or even the newer "plane modeling" (where you start with just one face and then extrude the edges) though there definatly are a lot of possibilities, you can model with nurbs, too, or just sculpt, whatever suits you in the situation you are in. (wouldnt make sense using splines for making…
I just got a bit confused myself: - Are "material id" assigned by sub mesh, uv island, smoothing group or some other mesh property? Can you just pick any polygon and assign them a "material id", but not cause it to become a submesh? - What does it mean to have "multiple materials on the same model"? Does it imply the model…
I already Unwrapped this model When I export it as an OBJ from 3ds max into ZBrush, the model in Zbrush has no UVs. Attachment not found. When I check if the model has UVs in Zbrush, I have found out that if the "Delete UV" is greyed out, meaning there are No UVs. Attachment not found.…
Hello, I and my friend were arguing about the question stated in the tittle. He states that the low tris model will affect the textures position and stretching while higher detail model wont. Reference he sent me: I'm new to 3d modeling so I don't know much and can't seem to find the answer in Google.
my fav way to render my HP hard surface models is by using the shellac material wth 2 omni's and a skylight. but whenever i do it to one of my busted rock models, it looks strange. any preferred ways to show off a HP model for an organic object like busted stone? examples and tuts would be nice...
your 13 forget 'Pro modelling' you need to learn the basics, blender can facilitate that. while there are differences between the modelling tools you can learn the core skills of modelling in any of them. also photoshop isn't a modelling tool, its a texturing tool.
I am from a forum called Mario Fan Game Gamily (MFGG) and am currently starting up a project based on a game idea of mine. All we need is a good modeler, who can create 3D Low Poly models similiar to that of a Nintendo DS game. Whoever wants to help must be able to work well with anime-like designs and can also be able to…
Hi 3D professionals, I'm new with the topic of game character design. I want to create fantasy game characters but I don't know is the best pipeline for creating such characters. I'm working with a Mac and I have such tools like Maya, ZBrush, Substance Painter & Designer and Photoshop. I think the pipeline could be: -…
Hi! I've been texturing my colt model for a little while now, trying to understand how to make the different materials look good. I understand the specular and the diffuse quite well, but I'm also trying to understand how a gloss map can efficiently improve the looks of my model. I'm asking for advice on what to do with a…
Hello! Over the past few months, I've been very slowly working on a model. I challenged myself to try to make a model from scratch to use in a game, and the following is what I have so far: [SKETCHFAB]9dbbe909276c4d0ea8824c558f474eda[/SKETCHFAB] I think the next step is to build a rig for him, but I want to double check to…