Hello! Over the past few months, I've been very slowly working on a model. I challenged myself to try to make a model from scratch to use in a game, and the following is what I have so far:
[SKETCHFAB]9dbbe909276c4d0ea8824c558f474eda[/SKETCHFAB]
I think the next step is to build a rig for him, but I want to double check to make sure I haven't missed anything that will be difficult or frustrating to fix later down the line, so I'd like to ask the good people here for some feedback! I am largely new to modeling; I took a class that showed me how to use Maya and how to create the mesh, but everything past that I've been trying to figure out on my own. Is there something I should know or do before I start shoving bones in this guy and painting weights?
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I figured people could turn on the wireframe in the Sketchfab window, but would it be better if I just posted screenshots from Maya?
I'm very happy with how he looks (if for nothing else than the fact that putting UVs on him was hell). I prefer to use Maya 2014 but I've actually started on a skeleton for him, and when playing around with some of the smooth skin bind settings I found some that bind it very well initially. I just want to make sure that there isn't something I should do beforehand that'll be a pain to have to do after I invariably spend forever working on the rig.
My bad, didn't know that was an option. Carry on