2: The specifics of the your renderer make a difference but if you're using a double sided material it's not going to backface-cull any geometry which means you're processing more than you can see and that's bad. for thin stuff - glass panes, cloth etc. its a good idea. otherwise, stick to a single sided material
Id say the probably didnt like that the white text is pure white and the black screws are pure black in diffuse But what would bother me is the lack of AO on the rotating dial and the general lighting, otherwise this seems perfectly fine
Hi, im a 3d artist not limited to any specialization. It looks like an interesting project, id love to hear more about it. Heres examples of my work https://www.deviantart.com/iproe/gallery
default startup document can be changed and you can delete/add matcaps, brushes, etc in C:\Program Files\Pixologic\<<your version of Zbrush here>>\ZStartup yea basically what other people said. I haven't found a way to close individual subtools to save on memory, I need to close zbrush entirely if I want to have less…
I did notice something while working in Painter today, my mesh is made up of quads and no triangles. Apart from the interior (which are both quads in Max):No changing of settings, modifiers, FBX version alters the state - even though this is the -first- time I've ever had quads in Painter. Stranger still, MERGING the…
I really don't think anyone gives a crap about the tool itself. I think it's pretty neat they got the thing up and running. When Adobe put out a version stating the dataset was made from artists who were in their stable, it sounded ok. Cept the artists were never asked if they wanted to take part in providing their…
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Do you have a talent to make programming and 3D art get along inside Unity? What if you could use your skills to tell the real mysteries of the Spanish-Aztec encounter, in a fresh Lovecraftian setting? I'm Javier from Mexico, our game's Director. I'm looking for a remote Tech Artist who can set up a graphics pipeline for…
Hi Everyone, I would like to present to you our new software called "FiberShop". FiberShop is a standalone software for generating 3D hair blocks and baking all required maps/passes in realtime, Please check our website: CGPal.com for more information. https://www.youtube.com/watch?v=HlkbE1DfVS4 Fiber Shop - Advanced…
Hey, So I recently convinced my studio to get a couple of quixel suite licenses. I had used the old ddo and liked it (though it crashed sometimes, not even close to this) so I thought it'd be a good idea. Also the entire logic has changed, kind of annoying. Using Photoshop CC with latest update, along with marmoset and…